MounteaInventoryEquipment
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Unreal 5.5 Compilation Errors, and other hidden errors
Dropping the plugin into my project as-is, I ran into several compilation issues.
- Missing includes. a. As simple as adding the includes.
- And an ambiguous return from TObjectPtr to USceneComponent. a. As simple as adding a .Get() in one place.
To further evaluate if this plugin has other hidden compilation errors, I tested with this in all of your build.cs files:
PCHUsage = PCHUsageMode.NoPCHs;
OptimizeCode = CodeOptimization.Never;
And that revealed a lot of hidden compilation issues due to Unreal's Unity Build hiding them.
5.5 is not supported yet, I develop in one version (5.3) that represents our game dev version. Once plugin is ready and working in the dev version, then we merge and fix issues and publish version branches.