Dzmitry Malyshau
Dzmitry Malyshau
I had a strong desire to try this out, and got the code fully converted. Now I'm not sure if this was worth it :) @rukai @cwfitzgerald do you have...
Thank you for filing! If you tweak the compile time configurations from `linux` to `linux | bsd`, and blade-graphics works (at least with GLES backend), that would be great to...
Fixed by #152
I've been prototyping this a bit, and still haven't found a concise and efficient solution. I believe, something like `create_temporary_buffer` would be ideal for the user. Some of the downside...
We'd need to introduce `Window` as a new type of things. It would be created from the `Context`. Overall, I haven't thought through the details of how this will work....
Thanks for the report! Indeed it would be good to print the adapter being rejected. It would also be good if you could update the driver and verify if the...
I think it's just a TDR in the driver. ### Story I clear the asset cache and then try to load the big scene. The model is being processed, and...
Yep, that's what I'm going to do
I think it's saying that the shader expects a uniform struct of size 144, but your buffer binding only has space for 136. This means that accessing `._m2` fields is...
Can't you easily test if that's the case (by providing more space to the buffers), or you have no platform to reproduce this?