Dzmitry Malyshau

Results 956 comments of Dzmitry Malyshau

Metal validation catches that, we saw similar errors reported. Make sure to run with it from time to time, until wgpu's own validation is getting there!

We will submit a PR here once we are ready to do so.

fwiw, we *do* want multiple independent WebGPU applications to be able to run in parallel

> I agree this is not super necessary for MVP since it's still possible to write use a shader to blit a buffer or texture into a depth texture. How...

> points can be emulated via geometry shader so that doesn't really matter. also note that we don't have geometry shaders :)

I think it's fine to have framebuffer fetch as an extension if and only if we can prove the behavior to be portable across the platforms that will expose the...

Isn't an investigation missing here? For example, how are you planning to implement that on macOS?

Hmm, sorry, I'm still not seeing the whole picture there. It would help to provide a few concrete entry points that would back that up on OS level. Take a...

It looks like D3D12's `OfferResources` requires the user to recreate resources. It doesn't seem feasible for us, since we don't want to be re-creating all the dependent resources (bind groups,...

Resolved to disallow both alpha-to-coverage and sample mask to be used at the same time on a pipeline, for now.