Dzmitry Malyshau
Dzmitry Malyshau
Thank you for verifying! Let's leave the issue here to improve the quad example then.
@msiglreith Could you explain more? I see that the code you linked to uses an RKZ extension. Do we need a Vulkan Portability extension for UWP windowing? Would it be...
Sorry for idling, I'll get back to this.
@anderejd this is a non-trivial topic, it's totally ok to be confused. Let me clarify > Will HAL be supported or will it go away? HAL will be supported, see...
@msiglreith I liked the idea from the start, at least on paper, but the more I think about it, the more I'm getting confused. The main question is - what...
I don't think there is anything that needs to be done on our side for integration. If you have a window handle that you can represent with raw-window-handle, you can...
It seems to me that `Instance::create` could just get another argument, like in your (1) suggestion. Is there any support for OpenXR on Metal and D3D12?
@str4d err... there is nothing for us in MoltenVK. It's just a library. If there is no way to work with OpenXR on Metal, then it's not possible with MoltenVK...
Thank you for filing! Could you record an [API trace](https://github.com/gfx-rs/wgpu/wiki/Debugging-wgpu-Applications#tracing-infrastructure) for us to reproduce this?
https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2503 was about the fact that the mipmap level dimensions weren't taken into account. So the mismatch would be within the power of two. But this one has 800 versus...