Kieran Connell

Results 16 comments of Kieran Connell
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If it helps, the main implementation of NULA in b-em can be found [here](https://github.com/stardot/b-em/commit/112e5432b1b8dd1a79eb0953644c97f7f075a8ce). Note this is missing the MODE 7 implementation that came later.

[VideoNuLA manual.pdf](https://github.com/mattgodbolt/jsbeeb/files/1706726/VideoNuLA.manual.pdf) This may not be the most up-to-date version (check with RobC on Stardot) but this is what I created the b-em implementation from in combination of asking Rob...

One challenge is that for many ROMs the supported game modes are enumerated from 0, whereas the _actual_ modes start at 1, at least from the user's point-of-view / as...

Can't really be arsed with joystick as I don't own one and no standard Beeb interface. Although the original Apple II version was intended to be played with one.

Code from subs.asm: `\* Special start for Level 1` `.special1` ` lda #5 ;scrn` ` ldx #2 ;blockx` ` ldy #0 ;blocky` ` jsr rdblock` ` jsr pushpp ;slam gate...

Can't actually see a fix for this bug in the thread - there are a couple of other bugs identified in the thread but not sure they are worth meddling...

I will certainly look at it (eventually, when I've had a lie down.) At the moment it's optimised to cram onto a single side of an 80T DFS disc, as...