godot-videodecoder
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GDNative Video Decoder libraries for Godot Game Engine, using FFmpeg library for codecs. A Google Summer of Code Project, 2018
Crashes *only* on exported release version, but works on debug version . The situations are some both on MacOS and Windows systems. When it crashes on release version, there is...
Although technically it isn't const this is causing a crash on OS X and is probably a bad idea in general. Also the pointer doesn't appear to actually be used...
Just wondering if each codec like libvpx can be splitted out of avcodec dynamic library to its own, like libvpx.dll on windows. Can someone tell me how can i reach...
Unfortunately I failed building the plugin for linux, so I wanted to download already built versions, but the page doesn't exist :/ if anyone could help by sending a link...
Add another build for apple sillicon (combine into one dylib?)
Using the os encoder decoders from ffmpeg also exposes h.264 from the os where the codec should be theoretically properly licensed.
I'm trying to add an AV1 decoder from [this repo (videolan - dav1d)](https://code.videolan.org/videolan/dav1d) using [these install instructions](https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu#libdav1d) (my exact config [here](https://prnt.sc/19jfv19)). When I run the ffmpeg-static build on its own...
Hello. Can you tell to a noob how to build this project against ffmpeg with non-free codecs?
While doing research for https://github.com/kidrigger/godot-videodecoder/issues/36 I found that the YUV->RGB conversion seems like a huge performance bottleneck. It would be nice to be able to send YUV textures and convert...
I'd love to add this but it seems like unless we can figure out a 0-copy mechanism to get the texture into Godot using a native format this would not...