godot-videodecoder
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Provide builds using Operating System encoders
Using the os encoder decoders from ffmpeg also exposes h.264 from the os where the codec should be theoretically properly licensed.
I guess the ideal is that they are actually available for h264 on all platforms because it's super popular? Also would need a way to deal with the possibility that it's not (probably not going to be there on Linux)
Cisco has made efforts to provide a fully licensed decoder for Linux.
As long as it's in your distro :) just need a way gracefully keep running if it's not