Josh Goebel

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Lines draw more accurate now (so they might render *slightly* differently, but this certainly looks like a bug.

@nesbox It also looks like the thickness of the lines can vary depending on the angle.. if that is a side effect of the accuracy changes I'd consider that "broken"...

@borbware One idea: write your own `fatLine` that just calls line (with transformed end coordinates). IE, it would call line several times to get the effect you desire. @nesbox I...

@borbware Since you seem to know the math here could you provide a small "clock" example with just one hand spinning in a slow circle? IE, something that will show...

This would work if they switched back to bank0 first then used pix, right?

The only problem with this architecture that I don't think I even thought of before is that if you are writing some sort of complex graphic effect that is literally...

> You could do that kind of thing before but now you have to wrap every single pixel access with two calls to vbank. I forgot if we're still using...

See the wiki on VRAM. You can set the OVR transparent color. Perhaps you can set it to say 255 or something though?

@fachi177 Did you try a no color such as 255?

Poke the ovr trans register in VRAM.