Geoff Bourne
Geoff Bourne
Actually, this is trickier than I originally thought since the `mc-monitor status` here is contacting the regular 25565 port. (The "RCON" in `RCON_HOST` is confusingly not applicable.) https://github.com/itzg/docker-mc-backup/blob/feeeceece1b4a3ca4307a00fa63dc4aef84c34c2/backup-loop.sh#L361
After re-reading the original question the answer is a solid **no**. Of course you can't ask the minecraft server for a player count if the server is not active. I'm...
Thanks for commenting on this @hrolofs -- I had totally missed the suggestion from @samit43 , which sounds quite doable.
Apparently I never went back and added bedrock support for "gather-for-telegraf". I had personally moved on to using a Prometheus stack rather than TCIK, so (selfishly) had only added bedrock...
Did you mean to post this here? The [latest mc-monitor image](https://hub.docker.com/layers/mc-router/itzg/mc-router/latest/images/sha256-9fbe6e1877108c69999de7c0ee54837f4d11fbc9b25a4ea9a80741af4fd3202f?context=repo) is already multi-architecture including arm64.
Thanks for clarifying. Now that makes sense!
Thanks for adding that over there. Yes, a PR to integrate that in here would be great.
It looks the server ping response does include a "sample" of players currently online. I'm not sure what constitutes a samples-amount, but whatever is provided back I can have exposed...
That looks right. I noticed logging of the mappings was missing, so can you grab https://github.com/itzg/mc-router/releases/tag/1.15.1 and provide the debug logs with that?
I guess I need add even more logs since I can't tell if the backend server or the client initiated the TCP closure: ``` INFO[0001] Connecting to backend backendHostPort="10.22.220.14:25565" client="[2403:580b:84a:1:1ca0:e2be:a463:f389]:51345"...