Iraj Mh
Iraj Mh
> > > Currently they are NOT setted up properly Did u manage to fix them?
When the issues like this arise best way to fix is to study other official plugins with similar functionality . For example WebMMedia plugin handles this with : ` "TargetDenyList":...
Assimp currently is built and tested for windows . to build for android you've to handle a lot of things ! Start by https://github.com/assimp/assimp
``` cmake -DCMAKE_TOOLCHAIN_FILE=C:/Users/Administrator/AppData/Local/Android/Sdk/ndk/21.4.7075529/build/cmake/android.toolchain.cmake -DANDROID_NDK=C:/Users/Administrator/AppData/Local/Android/Sdk/ndk/21.4.7075529 -DCMAKE_BUILD_TYPE=Release -DANDROID_ABI="armeabi-v7a with NEON" ``` Cmake generate sample
I pushed an update . there is still an error only for android where its in https://github.com/assimp/assimp/blob/master/contrib/poly2tri/poly2tri/common/shapes.h you have to get rid of throw std::runtime_error(std::string("repeat points")); line 142. after that...
do you need the assimp to be included in a dedicated server ? ( depends on your project but probably not) . you can disable it in dedicated server target...
I recommend looking at other plugins which are already in unreal engine and have third party code.
Download the sample project . only thing you need to change is open file dialogue. That is windows specific so you have to replace it with some kind of android...
https://github.com/irajsb/UE4_Assimp/releases/tag/MajorBugFix
Well its not an issue of plugin not working we just have to provide the right texture to it that it can read from. Currently for UI We use `...