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After packaging, recorded video does not display UMG

Open FlingFire opened this issue 1 year ago • 2 comments

Hello, after packaging successfully, the recorded video UMG is hidden, is there any way to make the recorded video UMG display in runtime mode

FlingFire avatar Jan 22 '24 17:01 FlingFire

Well its not an issue of plugin not working we just have to provide the right texture to it that it can read from. Currently for UI We use /** Callback on the render thread after slate rendering finishes and right before present is called */ DECLARE_MULTICAST_DELEGATE_TwoParams(FOnBackBufferReadyToPresent, SWindow&, const FTexture2DRHIRef&); FOnBackBufferReadyToPresent& OnBackBufferReadyToPresent() { return OnBackBufferReadyToPresentDelegate; } Which should technically be final image+ UI and its but for some reason its not with UI in packaged game . To solve this we have to find out where is right place to capture the final image texture of rendering .

irajsb avatar Jan 24 '24 17:01 irajsb

I had the same problem. Did you find a solution in the meantime?

binibinneiy avatar Oct 08 '24 08:10 binibinneiy