Citrus-Engine
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Modern AS3 Game Engine
code for Box2DObjectPool dispose ``` as3 if ("pauseAnimation" in bp.view) bp.view.pauseAnimation(false); ``` this only works when view is an AnimationSequence or has pauseAnimation method. what we really want is to...
http://forum.starling-framework.org/topic/2-starling-sprite-in-the-view-property-coordinates-issue
Current hero behavior : - when hit by an object fast enough, the hero faces the other way. - on a moving platform, the hero may change direction or not...
Charlie, on the forums, (http://forum.starling-framework.org/topic/need-help-to-convert-ce2-game-to-new-engine-napestarlingce#post-21544) reported that using Components.fla triggers a warning as Components have the dynamicFriction property... which obviously gets set with the setParams() function in CitrusObjects (or in...
trying to zoom too far out of the bounds make the state jump as it tries to resolve the zoom factor but can't stay to a single value - also...
By default, when pressing jump key and as soon as a direction key is pressed (even very quickly) it jumps very strongly in the direction. This is undesirable, can this...
physics simulation is not same in different system, For example, on some system, a ball (like angry bird) can be shoot to 500 pixel with 60fps, but on other system,...
hey there guys, so i am trying to make a level for the multirez demo and was wondering how the bounds system worked. i set the bounds to the Tiled...
instead of having a fixed central position, make the virtual joystick appear on first touch and disappear after a delay like some mobile games (I find this better to play...
automating simple to more complex ui/hud dynamic positioning like https://github.com/alamboley/Citrus-Engine-Examples/commit/c3e1874a4055ffb7103f82c7368ae1f2cb18e0f9 (with the center position as well - good for menus)