Citrus-Engine
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Modern AS3 Game Engine
Hi, i´m trying run the example camera movement using Sprite camera instead Starling camera. I've just modified the classes just for run the example using the display list. When I...
- check https://github.com/alamboley/Citrus-Engine/pull/186 - check compatibility with multi-resolution when drawing the default VirtualJoystick look. - and perhaps finally add the option of not fixing its center to a point but...
The singleton pattern used for the level manager class is not a true singleton. There are better AS3 singleton patterns that give you safety and true singleton behavior. Every time...
For the same reasons we got rid of the "duck" action in the first place.... Or bringing "duck" back in order to be coherent (which sounds more logical). and/or create...
http://forum.starling-framework.org/topic/agamedata-property-error-on-android?replies=6#post-64068
http://forum.starling-framework.org/topic/error-your-main-object-citrus-class-doesn%E2%80%99t-extend-starlingcitrusengine
for the moment, objects with visuals are set to visible = false when disposed, but since they are in the display list they are still "processed" in a way -...
wouldn't it be great for CitrusEngine to just load up an xml file or json file with level data in it that would either be extracted from a .swf file,...
Not sure how to add this for it to be efficient, but I think I can leave the code here for people to use (I'm sure some action sidescrolling games...