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Modern AS3 Game Engine

Results 66 Citrus-Engine issues
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As of now, all physical objects have their body userData set to "this". if a CitrusObject has more than one body , we can, upon collision of any of these...

enhancement

static public function isWindows():Boolean { return ( Capabilities.version.substr(0, 3) == "WIN" ); } I assume this is a better place to post these sorts of things? I know technically it...

Hello, I'm not sure if I'm entirely correct with this, but, I do not use this property personally, and I've actually never had this issue before that I'm about to...

http://forum.starling-framework.org/topic/change-basicuilayout my patch: https://www.dropbox.com/s/ii7rk966yrzdduk/BasicUILayout.as?dl=0 -added line 41 ( element.name = content.name ) -added function getFirstElementByName -added function setElementPositionByName Is this right or wrong? Apologies in advance if it's not. I...

enhancement

http://forum.starling-framework.org/topic/gamepad-support/page/2#post-56205

enhancement

Thought I'd drop this for a little thought, we see a lot of topics regarding 'how to get all instances of, ones type?' Whilst they were trying to use getObjectByName...

http://forum.starling-framework.org/topic/bug-in-input-system-ce?replies=5#post-79826

bug

@alamboley , Why does handleStageDeactivated check if _playing is true to stop starling again? https://github.com/DaVikingCode/Citrus-Engine/blob/master/src/citrus/core/starling/StarlingCitrusEngine.as#L322 A good point raised on the forums is that if you manually set playing to...

question

having issue in 3-1-10 version (swc). The issue is that Hero can jump onto the oneWay platform, but then his onGround becomes false, so he can only slide from this...