Dương Thành Đạt

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I think the workload is very huge. It will be something like [this](https://moltengl.com/moltengl/). Of course, we can wait until they make it open-source like moltenvk. But it can never happen...

> Great to see the original Author still using the technology, it gives me confidence to invest my time into it :) > > Thanks! It's just a simple game...

and `getDistance(agent:Steerable):float`, `getDistanceSq(agent:Steerable):float` or `getToTargetVector(agent:Steerable, agent:Steerable):Vector2`, maybe

If we are thinking about making an editor, XML will be fine with me. I just don't want anyone to write XML by hand :smile: If XML is generated by...

> The actual type can be inferred from the class or the primitive type of the corresponding field/setter, just like it happens with JSON. With JSON, `{"key": "value"}` means string,...

I'm not sure about the "deterministic" attribute you use for the branch nodes. Sequences and selectors will always pick the next child to run until one child fail or succeed....

I did look at the implementation. But I think it would be better if we make a RandomSelector and not make everything have a random behavior like that. A sequence...

Oh, I missed that case. But I'm more familiar with the concept provided by [aigamedev.com](http://aigamedev.com) where > a [sequence](http://aigamedev.com/open/article/sequence/) respects its order, it implicitly expresses dependencies between its child behaviors....

Wow, you are fast. I am also experimenting with something I have in mind (mostly stuffs related to the traversal). Will discuss with you about them soon.

@davebaol So you choose the name "Reference" instead of "Include", the java class name is not that important but I still think "include" or "import" should look more natural in...