Tesla Zhang‮

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@ocornut The GLFW3+OpenGL3 example works awfully on Linux (commit b974fffea033149ffe53b4107f632b4ebb95b708): ![imgui_jumpy](https://user-images.githubusercontent.com/16398479/45253504-604c0200-b336-11e8-91d2-91e8990e1c35.gif)

The gif is of a bad bad bad quality, try this video @ocornut https://youtu.be/-GDX9rqbqGk

@Lecrapouille I can't control the window :sweat_smile: it lose control when moving out

https://youtu.be/JAx0F4uBlHQ With SDL I get a y-axis difference, which is quite bad.

After `apt install libvulkan1 mesa-vulkan-drivers vulkan-utils nvidia-396` (I'm not sure if it's related) and re-compile the glfw examples in the newest viewport branch, I get ``` λ> ./example_glfw_opengl3 Glfw Error...

> This is probably an issue on your or GLFW end, could you clarify if it is also the case in the master branch, or not then digging for more...

> it works again I mean, the error no longer present. But the windows are still jumpy (as the video I uploaded before)

![imgui_bug](https://user-images.githubusercontent.com/16398479/46365539-e235ff00-c646-11e8-8b34-9669c20d4a78.gif) Unselect viewport flag causes the window to move. Docking branch, Ubuntu 16.04, GLFW3+OGL3 backend.

Poor simulation on IntelliJ's Darcula theme: ```cpp auto *style = (dst ? dst : &ImGui::GetStyle()); style->WindowRounding = 5.3f; style->GrabRounding = style->FrameRounding = 2.3f; style->ScrollbarRounding = 5.0f; style->FrameBorderSize = 1.0f; style->ItemSpacing.y...