Tesla Zhang
Tesla Zhang
So the problem is jimgui uses DirectX (9, if you're asking for the version. But 11 is planned) on Windows, while the reimplementation from kotlin-graphics is completely based on some...
For the listBox thing, if you have an idea in mind, don't hesitate to tell me (or pull me).
> I update these textures relatively frequently, so the fact that there isn't a method to replace or release a texture after it's created means old textures would just end...
How about exposing a `JImStr::new(byte[] bla)`?
The APIs are protected only because I wanted to use them in the `JImGui` class, otherwise they should be private. I'm recommending `JImStr::new(byte[] bla)` since it's not much different from...
Could u plz try changing ```java JImGui gui = JImGui.fromExistingPointer(window); gui.initBeforeMainLoop(); while (!window.windowShouldClose()) { glViewport(0, 0, 800, 800); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); gui.initNewFrame(); gui.text("This is gui"); gui.render(); } ```...
BTW, OS, your GLFW dependency, please.
Some related discussion #12 #13
They work on Linux, and at that time I only have Linux device. Now I have Windows, but this week is the final exam week