Tesla Zhang
Tesla Zhang
> The following are also missing: > > * [x] pushFont > * [x] popFont Can you test it for me?
> All of these were added from 1.71 to 1.80: > > * [x] https://github.com/ocornut/imgui/blob/71cc636696bd17c81514da49707e909958c14632/docs/CHANGELOG.txt#L662 > * [x] https://github.com/ocornut/imgui/blob/71cc636696bd17c81514da49707e909958c14632/docs/CHANGELOG.txt#L658 > * [x] https://github.com/ocornut/imgui/blob/71cc636696bd17c81514da49707e909958c14632/docs/CHANGELOG.txt#L653 > * [x] https://github.com/ocornut/imgui/blob/71cc636696bd17c81514da49707e909958c14632/docs/CHANGELOG.txt#L597 > * [x]...
This Java binding's purpose is to hide the drawing implementation. However, it's possible to provide bindings for imgui's init/deinit APIs like `ImGui::CreateContext`, `ImGui::DestroyContext`, etc. making the usage of this Java...
I may break existing API and redesign the library.
No need to know kotlin actually
The APIs are easy adding. I have another private project that did all of these. I'll post them here as some notes, contributions are welcomed. For Windows, the window resizing...
> I was thinking about this too. I wanted to be able to dynamically resize the application window. Then I realized I also wanted to use OpenGL or DirectX. Primarily...
The signature of `listBox` is `ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);` or `ListBox(const char* label,...
> I'm also using a lot of custom BufferedImage textures (I'm using it to render reference glyphs to an image to draw in imgui), but the texture support in jimgui...
Most of your questions are related to the design of the original imgui implementation. I'll recommend you to take a look at some FAQs provided by https://github.com/ocornut/imgui and see how...