Abe Pazos

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See https://github.com/openrndr/openrndr/pull/227 (Greatly improve SVG support)

In the screenshot: ``` circle: stroke=WHITE | strokeWeight=0 | stroke=null contour: stroke=WHITE | strokeWeight=0 | stroke=null ``` In the code, the last column has both stroke=null and strokeWeight=0, but the...

The bottom-center case (contour with `drawer.strokeWeight = 0.0`) looks good with ``` configure { multisample = WindowMultisample.SampleCount(8) } ```

A WEBGL version seems to be quite close now. It's being developed at https://github.com/openrndr/openrndr/tree/openrndr-0.4

What does this change fix or make possible?

Deciding that it is too much effort to maintain such a component is also an option that shouldn't be discarded. It's probably better to have something that works very well...

A discussion about a proof of concept https://app.slack.com/client/TAR5246MP/CEASC1PB7/thread/CEASC1PB7-1612087493.184600 Code can be found at https://github.com/ArthurVimond/openrndr-android-poc (does not use a new GLES driver).

Hi hi :) Yes, a pity that the Slack thread expired :( As I understand, the better way to do it is to create a GLES rendering backend which would...

https://github.com/openrndr/orx/pull/185

Make sure there's enough disk space before use :-)