Abe Pazos

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From the 3rd link above: >Update 2nd April 2020. Tommy Ettinger has provided corresponding Java code which is around 20x faster than this python code. As an indication, it generates...

A C++ implementation from 2016 https://github.com/bartwronski/BlueNoiseGenerator

A post showing blue noise dithering https://surma.dev/things/ditherpunk/ A comment about that post in hackernews: > linuxlizard -> Back when I worked at Marvell Semiconductor (circa 2005), we made laser printer...

This site includes 10+ posts about blue noise: https://blog.demofox.org/ And it links to this GPU implementation https://github.com/jdupuy/BlueNoiseDitherMaskTiles It sounds like generating blue noise textures is too expensive to do in...

What would be best if we wanted to control two or more viewports with the mouse? Say drag on one viewport to rotate, then on a second viewport.

Do we want a `ShapeContour.toPath3D()`? I made a `DemoExtrude04.kt` with it: ```kotlin import org.openrndr.WindowMultisample import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.shadeStyle import org.openrndr.extra.camera.Orbital import org.openrndr.extra.meshgenerators.buildTriangleMesh import org.openrndr.extra.meshgenerators.extrudeContourSteps import org.openrndr.math.Vector2...

Is it possible to have error messages with the `require` in Frames.kt? I was only seeing `Failed Requirement` and initially didn't know why.

Maybe the palettes could be rendered as an image, 5 pixels wide (for 5 colors per palette). Then drawn much larger (for easier interaction) and without any interpolation (so it...

What if we add a little triangle on the side that can be moved up and down for the saturation?

Has something changed regarding this issue with the recent release of the depth camera orx?