godot-csharp-vscode
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Debugger and utilities for working with Godot C# projects in VSCode
Console Error messages: https://pastebin.com/gbDzsYkG Code complete features stopped working after I updated from Godot 3.2.1 to 3.2.2, also installed it on a different disk drive, but in both scenarios I...
MacOS M1 Monterey ## Issue description: When trying to "Launch" or "Play In Editor" (or any other function) nothing seems to happen other then the build stage. Output: ``` Executing...
This really simple patch will go a long way for end users.
**OS/device including version:** **Issue description:** **Screenshots of issue:** I think only c# is debugging. It was called a c# project in the first place, so that's right. But the attach...
Currently the readme says that the requirements are "Godot 3.2.2 or greater. Older versions of Godot are not supported." I've spent about 3 hours uninstalling and reinstalling all combinations of...
- Changes extension version to 0.3.0. - Updates extension dependencies and add `semver` package. - Add basic Godot version detection. - Uses the `.mono` directory with Godot 3, and the...
Vs Code stops recognizing godot namespace when I connect my phone with usb debugging turned on and export to android. It stays that way for a while until it automatically...
Windows 10/ Godot 4.1 .NET Whenever I open a cs file, I get the following error:  Using dotnet configured on PATH Dotnet path: C:\Program Files\dotnet\dotnet.exe Activating C# standalone... [Info...
`sourceFileMap` attribute is not implemented for the `godot-mono` launch configuration type? **OS/device including version:** Windows 10 **Issue description:** Basically, [this](https://github.com/OmniSharp/omnisharp-vscode/issues/3953) is happening to me, but when I try the linked...
**OS/device including version:** OS: MacOS Sonoma 14.3.1 GPU: M2 Max RAM: 64GB **Issue description:** The `Play in editor` config cant run. No log found! launch.json like that: ```json { "version":...