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"Property sourceFileMap is not allowed."

Open dozingpip opened this issue 2 years ago • 1 comments

sourceFileMap attribute is not implemented for the godot-mono launch configuration type?

OS/device including version:

Windows 10

Issue description:

Basically, this is happening to me, but when I try the linked solution and add the sourceFileMap attribute to my godot-mono launch configuration it says "Property sourceFileMap is not allowed." If I change the type to, for example, coreclr temporarily, it resolves that attribute fine (but obviously that wouldn't actually be able to launch my project correctly). I need to use it because the PathMap setting doesn't work in VS Code otherwise. If I don't have sourceFileMap and I'm using PathMap, when I'm debugging in vs code and put a breakpoint anywhere, I get "Could not load source 'MapEditor.cs': No source available."

dozingpip avatar Jan 24 '23 07:01 dozingpip

Are there any updates on this issue or some workarounds? I have the same issue but on Linux (ubuntu 22.04).

Biblbrox avatar Apr 16 '24 08:04 Biblbrox