godot-csharp-vscode
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Debugger and utilities for working with Godot C# projects in VSCode
**OS/device including version:** Windows 10 **Issue description:** You can attach to a running instance, but `Play in Editor`, `Launch`, and `Launch (Select Scene)`. Do not work. Unexpectedly, `Launch` tries to...
any plans to add support for android/ios debugging in the future ?
In the MAC operating system, vscode cannot display the intelligent message properly. Add the following two lines in the vscode configuration file to configure the mono compiler path ``` "omnisharp.useGlobalMono":...
When i print something in Debug Console does't show nothing. Would it be possible to implement this? 
**OS/device including version:** Windows 7, bug exists for both Godot 3.3.2 and Godot 3.2.3. **Issue description:** While debugging an ordinary console C# application I am able to evaluate globals by...
Hello, I've had the pleasure of trying the extension, and enjoyed the code completion of the node name string in GetNode(...). However, typing out the generic type parameter for GetNode...
**OS/device including version:** Windows 10, Godot 3.2.3, C# Tools for Godot 0.1.3 **Issue description:** Stdout/Stderr (`GD.Print`) output does not appear in VSCode's console. This and the fact that the game...
**OS/device including version:** macOS 10.15.5 **Godot version:** v3.2.2.stable.mono.official **VSCode version:** 1.47.2 **Reproduction details:** 1. Create a Godot C# launch.json via VSCode's debug view. 2. Configure the Launch configuration with the...
Hello, it would be a good idea to implement an option that allows the execution of the active scene in the editor. Regardless of the main scene. Currently all plugin...
**OS/device including version:** win10 64 nvidia gt440 **Issue description:** The execution window does not appear active if you execute with "Play in editor". Then you will have to select with...