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C++ bindings for the Godot script API

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### Godot version 4.3 ### godot-cpp version 4.3 (e298f430b55bdbd9cf3eae9e041354c26d2e9c79) ### System information macOS Sonoma 14.6.1 ### Issue description With the removal of `UtilityFunctions::is_instance_valid()` (https://github.com/godotengine/godot-cpp/pull/1513), it is impossible to validate an...

GDExtension has limited forwards compatibility available since Godot 4.1, so the warning, while still relevant, can be made less prominent. - See https://github.com/godotengine/godot-cpp/pull/1543#discussion_r1704436383

enhancement

### Godot version 4.3.stable ### godot-cpp version 4.3.stable ### System information windows 11 ### Issue description After using this method, the editor cannot detach the script and modify the visibility...

### Godot version 4.3 ### godot-cpp version 4.3 ### System information Windows 11 ### Issue description When I regist a method with a parameter to be virtual for godot. Editor...

### Godot version godot master branch ### godot-cpp version godot-cpp master branch ### System information windows 10, msvc, i7-9700 ### Issue description Use `deprecated=no` build godot will has this problem,...

enhancement

### Godot version 4.4.1 ### godot-cpp version 4.4.1 ### System information Fedora 42 ### Issue description Currently we can define `GDREGISTER_INTERNAL_CLASS` or use `ClassDB` directly but there is no exposed...

### Godot version master ### godot-cpp version master ### System information windows10 ### Issue description when i use the option to build godot engine, godot-cpp also use deprecated method ###...

bug
needs testing

### Godot version 4.4-stable ### godot-cpp version 4.4-stable ### System information Linux fedora 41 ### Issue description I was trying to cross-compile a GodotExtension, which is dependent on a third...

### Godot version 4.4.stable ### godot-cpp version 4d8c05f405929480ef2eed7300447c4647da2d6f ### System information macOS 14.6.1 ### Issue description There is a mismatch between the name of the utility functions struct/class in core...

Sometimes it is desired to have non-C++ files compiled into C++ code and available for use there. For example, you may want GLSL files available as Strings to be used...

enhancement
topic:buildsystem