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C++ bindings for the Godot script API

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### Godot version 4.3 beta 2 ### godot-cpp version master ### System information Windows 10 and Linux Mint ### Issue description If implementing a module, we can include the `script_language.h`...

discussion
needs testing

See https://github.com/godotengine/godot/issues/94410 and https://stackoverflow.com/questions/78746956/error-name-boolvariable-is-not-defined-when-using-scons-on-godot-with-c for details. Not needed in `master` as this was already changed by #1504. Should be cherry-picked for 4.1 and 4.0, doesn't seem needed in 3.x/3.5.

bug
topic:buildsystem

### Godot version 4.2.2 ### godot-cpp version d6e5286cc19bbd5b2c626207d3b01a8f145c0f76 ### System information MacOS Sonoma 14.5 on MacbookPro M1 ### Issue description One of my users reports being unable to validate an...

bug
platform:ios

### Godot version 4.2.2.stable ### godot-cpp version 4.2.2.stable ### System information Windows 11, Windows 10, macOS ### Issue description $ scons --version ``` SCons by Steven Knight et al.: SCons:...

### Godot version v4.3.beta3.official [82cedc83c] ### godot-cpp version master, 4.3 as of https://github.com/godotengine/godot-cpp/pull/1513 ### System information macOS Ventura 13.1 (22C65) ### Issue description I try to compile a GDextension written...

bug
platform:macos

- Depends on godotengine/godot#94270 Discussed at the GDExtension meeting. This aims to reduce ambiguity in how bitfields are expected to be handled, without actually altering any existing bindings.

enhancement
waiting for Godot

### Godot version https://github.com/godotengine/godot/tree/4ab8fb809396fa38ba929fec97cfcb7193f1c44d ### godot-cpp version https://github.com/godotengine/godot-cpp/tree/99926d8e2027f6bfdc66e341a1c735b20eda61e4 ### System information Windows 11, Nvidia 3090, Vulkan forward+ ### Issue description We are trying to upgrade to 4.3 and loading with...

### Godot version 4.4-dev ### godot-cpp version 4.4-dev ### System information wasm in particular ### Issue description This is intended to primarily be a tracking issue looking at ways to...

enhancement
discussion

This adds support for the Godot changes from PR https://github.com/godotengine/godot/pull/91018 With this change, we should _finally_ be handling `NOTIFICATION_POSTINITIALIZE` in a way that matches how it works in Godot itself,...

enhancement

This will fix issue https://github.com/godotengine/godot-cpp/issues/1587 after Godot PR https://github.com/godotengine/godot/pull/97119 is merged (which probably means Godot 4.4+) It allows us to safely call `Variant::operator ObjectID()` even on objects that have been...

enhancement