Sujith Mathew Geevarghese
Sujith Mathew Geevarghese
Ensure condition failed: TextureRHI [File:/home/airspace/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLRenderTarget.cpp] [Line: 855] [2018.03.23-21.29.16:602][592]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.018 s [2018.03.23-21.29.16:602][592]LogOutputDevice: Error: === Handled ensure: === [2018.03.23-21.29.16:602][592]LogOutputDevice: Error: [2018.03.23-21.29.16:602][592]LogOutputDevice: Error: Ensure condition failed: TextureRHI [File:/home/airspace/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLRenderTarget.cpp] [Line: 855] [2018.03.23-21.29.16:602][592]LogOutputDevice:...
I ran a few test cases to diagnose the error: It appears that the numpy array is full beyond its capacity and thus giving this error. It only seems to...
I did the print('requested size id:',req_mem_sz) #for debug requested size id: 4 requested size id: 8294400
del tmp_capture_mem # free memory didnt work...should i redo set_path.py... This occurs only in binary mode on one Pc but works fine on my dev platform.
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 13978 airspace 20 0 6954920 2.059g 195052 R 208.4 13.2 3:34.98 PX4 ----- production platform 19340 sujith 20...
The %memory usage is more than 200% and is 170+ in the dev platform. Everything else is similar.
Production platform: 
Dev platform 
Production platform:   
Dev Platform:     ![screenshot from 2018-03-28 11...