unity-test-runner
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Run tests for any Unity project
**Bug description** If two files have the same name but only differ in casing, (_e.g:_ `Gamemanager.cs.meta` & `GameManager.cs.meta`), it will trigger a loop where Unity will attempt to import the...
#### Changes - ... #### Checklist - [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct - [ ] Readme (updated or not needed) - [ ] Tests...
When a unit test fails and a `githubToken` is provided, an annotation is created detailing why the test failed. Ideally, this annotation would have a link on the right hand...
#### Changes Fix action to work on `windows-latest` - Replaced symlink to simple javascript. - Fixed wrong UnityEditor paths. - Fixed wrong project path at Standalone tests. - Added `nographics`...
**Bug description** Test-runner actions fails with a "chmod: cannot access '/github/workspace/CodeCoverage': No such file or directory" error. *Note, there were no actual tests in the project but this should not...
**Bug description** After running the unit-test action for edit mode tests with the following error : ``` chmod: cannot access '/github/workspace/CodeCoverage' ``` **How to reproduce** Trigger the unit test ci....
Bumps [actions/cache](https://github.com/actions/cache) from 3 to 4. Release notes Sourced from actions/cache's releases. v4.0.0 What's Changed Update action to node20 by @takost in actions/cache#1284 feat: save-always flag by @to-s in actions/cache#1242...
### DESCRIPTION I've got an error when I try to run the latest (2.10) release of the test runner: ``` ##[group***Run game-ci/[email protected] with: artifactsPath: test-artifacts githubToken: *** checkName: All Modes...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4. Release notes Sourced from actions/upload-artifact's releases. v4.0.0 What's Changed The release of upload-artifact@v4 and download-artifact@v4 are major changes to the backend architecture of Artifacts....
**Bug description** This might not be a bug at all because you could assume that one has edit mode tests as well when running `unity-test-runner` with `testMode: all` option, but...