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Run tests for any Unity project

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**Context** In the document, we need to set `githubToken: ${{ secrets.GITHUB_TOKEN }}` to see test results. However, it's not necessary for users I think. **Suggested solution** If you set `${{...

enhancement

**Context** I need to test that external libraries work in Windows, Linux and Macos. Currently macos is not supported. That's why I'm making this issue **Suggested solution** Copy code from...

enhancement

#### Changes - Set ${{ github.token }} as a default value for githubToken Closes #209 #### Checklist - [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct -...

**Context** When testing a package that relies on a nuget package, resolving the dependency is painful. Currently the best work-around I've found is to simply include the `.dll`/s in the...

enhancement

**Bug description** Occasionally, test runs will fail due to a supposedly inactive license, despite that license properly being activated in a previous step. For example, on a recent run, the...

bug

#### Changes - Support new Unity versioning scheme (https://forum.unity.com/threads/unity-6-new-naming-convention.1558592/) #### Checklist - [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct - [x] Docs (If new inputs or...

Bumps [ws](https://github.com/websockets/ws) from 7.5.9 to 7.5.10. Release notes Sourced from ws's releases. 7.5.10 Bug fixes Backported e55e5106 to the 7.x release line (22c28763). Commits d962d70 [dist] 7.5.10 22c2876 [security] Fix...

dependencies
javascript

Is it possible to print to console while tests are running? I tried `Console.WriteLine` and `Debug.Log`, and neither of them work. The console just displays `# Testing in playmode #`...

question

#### Changes This change enables supporting unity floating license servers with multiple products configured, more info [here](https://docs.unity.com/licensing/en-us/manual/ServerSetup-test#Support_for_multiple_product_licenses). - adds an action parameter `unityLicensingProductIds` - updates `services-config.json.template` to set toolset based...

**Context** The unity licensing server supports registering multiple products which effectively means you can multiple pools of licenses on a licensing server - https://docs.unity.com/licensing/en-us/manual/ServerSetup-test#Support_for_multiple_product_licenses. By default, the server only serves...