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Build Unity projects for different platforms

Results 142 unity-builder issues
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**Issue** When using Build Profiles with Android builds the AndroidExportType must be set. This can result in a Build Profile targeting a bundle when the AndroidExportType is a package. unity-builder...

bug

![snyk-top-banner](https://redirect.github.com/andygongea/OWASP-Benchmark/assets/818805/c518c423-16fe-447e-b67f-ad5a49b5d123) ### Snyk has created this PR to fix 1 vulnerabilities in the yarn dependencies of this project. #### Snyk changed the following file(s): - `package.json` - `yarn.lock` #### Note...

**Bug description** Semantic versioning patch field does not behave as expected when the most recent tag has major, minor, and tag in it. **How to reproduce** 1. Create workflow with...

bug

![snyk-top-banner](https://res.cloudinary.com/snyk/image/upload/r-d/scm-platform/snyk-pull-requests/pr-banner-default.svg) ### Snyk has created this PR to fix 1 vulnerabilities in the yarn dependencies of this project. #### Snyk changed the following file(s): - `package.json` - `yarn.lock` #### Note...

**Bug description** Spent last 2 days trying to figure out which of the packages is causing the build on CI to fail, im targeting StandaloneWindows64 with IL2CPP. Turns out it's...

bug

Hi, I'm trying to build on MacOS so that in the end I can build an iOS app and directly deploy to the app store, but I ran into this...

**Bug description** Hi, in my build I got 4 errors, but at the end the build is marked as successful. It looks like that: ########################### Build results ########################### Duration: 00:00:33.8772812...

bug

![snyk-top-banner](https://redirect.github.com/andygongea/OWASP-Benchmark/assets/818805/c518c423-16fe-447e-b67f-ad5a49b5d123) ### Snyk has created this PR to fix 1 vulnerabilities in the yarn dependencies of this project. #### Snyk changed the following file(s): - `package.json` - `yarn.lock` #### Note...

**Context** We received some crash reports for macOS but we cannot debug properly since we don't have the symbols. **Suggested solution** Add an option to create a dSYM file and...

enhancement

We're looking to use unity-builder from the command line as part of a TeamCity build, and it would be great if we could simply `npx @game-ci/unity-builder ...` to run the...

enhancement