unity-builder
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Build Unity projects for different platforms
#### Changes - On Mac, adding a step to make sure the native module is installed for the current platform. #### Related Issues On Mac, Unity is installed automatically with...
#### Changes This change enables supporting unity floating license servers with multiple products configured, more info [here](https://docs.unity.com/licensing/en-us/manual/ServerSetup-test#Support_for_multiple_product_licenses). - adds an action parameter unityLicensingProductIds - updates services-config.json.template to set toolset based...
**Context** On Windows runners, using a target Android SDK version lower than one shipped with Unity gives an error, e.g. targeting SDK 32 with Unity 2022.3 which is required for...
**Context** When using "activeBuildProfile" parameter (in "customParameters", example: `customParameters: -activeBuildProfile Assets/Settings/BuildProfiles/WindowsDevelopment.asset`) [(for Unity 6)](https://docs.unity3d.com/6000.0/Documentation/Manual/EditorCommandLineArguments.html) builder action throws an error message: ``` Aborting batchmode due to failure: Can't have -activeBuildProfile argument...
**Context** It is possible to set a `unityVersion` or a `customImage` from a version that's different from the version in the project being built. This could result in unexpected behavior...
**Bug description** I have been trying to build from Unity 2020.3.19f1 to iOS on my Macbook running macOS Sonoma but the build keeps failing with status code 139. After some...
**Bug description** I created a self-hosted Linux runner for GitHub, to build my unity app. When I set the unity-builder `runAsHosteUser` to true authentication to UPM Server fails: ``` An...
**Bug description** When running the github action to build a unity project, the password can be seen in clear text in the debug output. Unlike the other values, it is...
**Bug description** When trying to use the automatic android app bundle signing for release to Google Play, Unity keeps returning the following error even though the password (and other android...
**Bug description** Building a Unity IL2CPP project with any **scene set to Auto-Generate lightmapping** on `macos-14`/`macos-latest` runner, goes into infinite loop of retrying the build instead of failing. --- **How...