K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
There are some rebases needed, I'll try to see if anything's blocking this for 4.3.
I did a push to salvage the pr.  Changes here.
Superseded by: https://github.com/godotengine/godot/pull/91380
@aaronfranke I want to mention that the xmp extension is what khronos and adobe, and all the stores recommend for this usage. Exporting field didn’t fit their needs.
I generated some new names for the limiter: 1. `AudioEffectLimiterPrecise` 2. `AudioEffectLimiterEnhanced` 3. `AudioEffectLimiterWaveform` Maybe you can use these names for reference. Edited: Edited the names.
Can you do a small rebase against master? Thanks!
On windows 11, `scons ninja=yes failed`. ``` scons use_mingw=yes use_llvm=yes ninja=yes scu_build=yes ``` Found some warnings and a failure on Windows 11 with python 3.12. ``` In file included from...
To be clear this isn't a blocker and we can work on it later as long as one platform works.
`scons use_mingw=yes use_llvm=yes ninja=no scu_build=yes` Seems to error in different places. ``` [Initial build] Linking Program bin\godot.windows.editor.x86_64.llvm.exe ... ===== ld.lld: error: undefined symbol: OS::get_exit_code() const >>> referenced by platform\windows\godot_windows.windows.editor.x86_64.llvm.o:(widechar_main(int, wchar_t**))...
Let me try harder to see if I can get a build on any platform. Edited: Build failure on windows using msvc. https://gist.github.com/fire/69086e702fc02bca20c515a50b518cdc I wasn't able to install python package...