Results 731 comments of emoose

Ah yeah looks like the sound plays even without going into the gravel, seems code in `PlayEnvironmentSound` checks if you're passed a certain point: ![image](https://github.com/user-attachments/assets/e9197b26-831d-4638-b08a-8db5a04df2c4) Seems it sets volume to...

There is already a game setting that lets you change the default camera to use (think that setting only appears if you open settings from main menu though), maybe that...

Looks like the settings ini parser was throwing an error when parsing CDTracks, we already parse CDTracks with our own code though, so just added something in 205cd9f8b55dff471fe454e0f65125387523fc86 to make...

Tested on xenia-project/xenia@211f5974 # Issues: Goes ingame after waiting for a little on the loading screens, cutscenes seem to play out fine with some minor audio popping issues, during gameplay...

Is that with the course replacement enabled or does it happen either way?

Ah forgot to call back the score-upload func we hooked, kinda surprised the other modes still worked. Should be fixed in https://github.com/emoose/OutRun2006Tweaks/actions/runs/12336987781 Might need to recheck that course-editor disables score/time...

It might be up to the FFB plugin devs to decide, I know https://github.com/Boomslangnz/FFBArcadePlugin has support for 2SP TeknoParrot, would guess a lot of that code could probably be ported...

You used to be able to set a custom multiplier with NVPI, but latest drivers have blacklisted the setting for that now. Did you try forcing DLAA quality level with...

CTRL+click the restore profile button might be able to bring NV profiles back, might delete any custom ones though, other than that maybe NV control panel restore button could work...

Looks pretty good so far, probably need some sort of ifdef checks around the neon includes/ARMv8 impl though, also `aesni_get_supported` might need to be updated to point `AesEnc/AesDec` toward the...