Results 762 comments of emoose

Ah think I've figured it out, the XEXP patching code didn't use the right value for the size of the patched header buffer, so it wouldn't allocate enough memory for...

Nah, there's xexp/TU patching stuff in master that has the same bug, this issue is seperate to the stfs-writer stuff really. E: Uploaded stfs-writer-v1.05 to https://github.com/emoose/xenia/releases/tag/mousehook-v1.13.4, please let me know...

To let it work on console the package probably has to be resigned, [Velocity](https://github.com/Gualdimar/Velocity/releases) should be able to do that for you (grab Velocity-XEXISO.rar from the assets section) Just open...

@Aemony got it, many thanks! Looks like all the hooks/patches can transfer to the GamePass ver fine, just pushed https://github.com/emoose/NieRAutomata-LodMod/commit/9b3fc3435f56ca6979f18b01ab7036d3e7dd49c7 which hopefully uses the right offsets. I'm not sure how...

I've added a new 'ge_always_allow_inputs' config var in v1.13 which should allow mouse control to always be active for now, only temporary until I find a better way to detect...

Just released v1.13.2 which has a better method for detecting when camera-control is enabled, haven't tested it all that much yet though but seemed to work fine on the occasions...

Ah didn't realise that could happen, changed it to use 'xenia-mousehook.config.toml' instead (since config filename is changing this also gave me a chance to rename some of the GE-specific settings...

v1.13 has some initial support for PD, only mouselook & bindings atm, need to work on aim-mode/sway/automatically disabling autoaim.

Latest commits add aim-mode support along with swaying/centering, and auto-aim disabling :) Will release with v1.14 soon once I tweak the swaying a little.

@Etokapa oh cool thanks for the find, looks like it's similar to Banjo, using the XEX_HEADER_ALTERNATE_TITLE_IDS header in the XEX to store the 415707DA title-ID, which I guess is for...