emoose
emoose
Ah damn that sucks, hopefully one day MS will come to their senses and make it so that flag isn't necessary anymore, so stupid trying to control what people do...
Ah yeah I guess the store EXE must be too different from the Steam version I've been working with, if you know where I can get the store EXE (or...
Runtime injection might work, at least I remember being able to inject stuff into UWP games fine a few years ago, hopefully they haven't changed anything to break it since...
>Might be hard to compare due to steam version having denuvo and ms store version not. Thanks! Interesting, didn't know MS store version was without Denuvo... would probably be a...
The new 0.6.5 release should hopefully have support for MS Store version now, everything should be ported over fine I hope :) (at least for the Oct 2020 build that...
Hmm, offset changes remind me of what UnrealFinderTool needed for DQXIS to work, for that the UE 4.18 UObject class that almost everything in UE4 derives from had 0x10 bytes...
> Gonna go ahead and drop this here: https://www.nexusmods.com/dragonquestxisdefinitiveedition/mods/22 Nice! Glad to see some progress is being made with it. It's too bad about the outlines, maybe merging some of...
Well I made a start on the UE4 fork: https://github.com/emoose/DQXIS-UE4 So far it includes the added USkeletalMesh properties, the FTexturePlatformData change that Gildor mentioned, and the pak file obfuscation (also...
BTW @mike9k1 I was wondering if you know what the cook-fix-uasset/uexp scripts are changing, it seems like uasset one is updating 0xA9 in the uasset header (BulkDataStartOffset?), and [length -...
E: actually seems I was wrong, r.SkeletalMeshLODBias doesn't seem to have any effect, maybe it was something else I was trying at the time, hm --- Seems that it is...