Eevee
Eevee
We don't know how this works yet but we should figure it out and implement something basic.
- Needs its own screen with actual rendering logic, not just some hard-coded blitting onto the main menu. - Needs item names, counts, descriptions, I guess. - Need to be...
Items I can actually use in the overworld to solve puzzles.
Most objects are roundish, not square. And if I, a roundish object, walk against a slant or another roundish object, my forward movement should be converted into tangent movement.
Collision detection currently loops over the entire goddamn map looking for nearby objects. Add a blockmap.
Currently it's just drawn in a grid, with a hard edge. Obviously this doesn't make a lot of sense; it would be nice to have, say, a horizon of trees...
It would be really cool to have the edges between different kinds of terrain (e.g. grass and brick) rendered automatically, rather than needing a bunch of special tiles. Possibly requires...
Moving from one to another. (It would be nice to have a seamless overworld someday, but whether that actually happens or not, we're gonna need to move into buildings etc.)
Current file "format" is already growing difficult to read and developing silly exceptions for the sake of human editability. If a map editor (#8) were finished, human-friendliness wouldn't matter at...
Going to need one pretty soon here. Tentatively shoving under demo 1, but it's not _strictly_ necessary, yet.