David Snopek

Results 604 comments of David Snopek

Ah, that makes sense! Looking in Godot itself, it doesn't look like it's possible to register an internal and abstract class there either. So, we'll need to come up with...

Are you sure that it's using gcc/g++? If you have MSVC installed, and don't pass the `use_mingw=yes` argument to scons, then it'll use MSVC. Can you try adding that argument?...

I tested this with a project that has node types from a GDExtension in its main scene. I deleted the `.godot` directory, and then opened in an editor built with...

Are we limiting the list to extensions in stable versions? If not, we also have `XR_KHR_visibility_mask`. However, I could certainly understand only listing extensions supported in stable Godot versions. We...

Thanks! I had some trouble using the MRP locally, so I attempted to reproduce the bug in a new project using godot-cpp, and, unfortunately, I was unable to. I've attached...

@Bromeon Can you check if this is a bug in the Rust bindings or something we broke in Godot 4.3 that affects the Rust bindings? As noted above, so far...

With Bromeon's guidance, I changed the dependencies in the `Cargo.toml` so that I could build a version of the extension that would work in both Godot v4.2.2 and Godot v4.3-beta2,...

Ah, if placeholders are involved, then I guess Rust is making the class as a runtime class? I didn't pick up on that from the source code. Thanks for the...

I just posted PR https://github.com/godotengine/godot/pull/94089 which should fix this. In the end, I don't think we actually need to worry about "dynamic properties": since only the placeholder exists in the...