David Snopek

Results 604 comments of David Snopek

Oh, I suppose if you wanted to run the Windows build in some automated tests, you'd need to be on a Windows runner to do that. But there's no reason...

I usually use MSYS2 with mingw on Windows, and don't personally have issues building godot-cpp. So, I think the godot-cpp issue will need some more details than provided here.

Thanks for the report! I'm not sure I've tried `load_anchors()` (the plural one) for loading from cloud storage. It is used by the [scene sample project](https://github.com/GodotVR/godot_openxr_vendors/tree/master/samples/meta-scene-sample) to load from local...

I forget the details of the discussion, but I recall when @paddy-exe's template was moved to `godot-cpp-template`, we decided to remove the example class that was there previously. Assuming I'm...

Discussed at the GDExtension meeting and the folks present were all open to including a simple example to help folks get started. One caveat that was brought up was that...

> We should include an example of `_notification` and `NOTIFICATION_READY` in the example class. Personally, I don't think this is necessary. I think what we should just have the bare...

My machine appears to be much faster than yours, however, I am still able to reproduce this in my testing. I tried with these commands: ``` scons -c time scons...

`XR_META_body_tracking_calibration` is part of the spec [starting with OpenXR 1.1.50](https://github.com/KhronosGroup/OpenXR-Docs/blob/main/CHANGELOG.Docs.md#openxr-specification-1150-2025-07-24) After we update the OpenXR headers here, we can remove the Meta preview includes

Thanks! This PR is working great in my testing However, I agree with this statement: > Hand aim and microgestures require different trackers to be selected, so in the sample...

What's your use case for making a class both internal and abstract? Internal classes can't be created by anything except the GDExtension itself, and the Godot editor in some select...