David Snopek

Results 604 comments of David Snopek

Thanks so much @Faless and @clayjohn! (Note: I only asked @Faless to review the web platform changes, so the main changes in this PR in `WebXRInterfaceJS` still have haven't been...

Thanks, @BastiaanOlij! > Generally speaking everything looks good but I do think we need a few changes around controllers. There are a few hardcoded names that we assume to make...

I chatted with @BastiaanOlij and he requested some changes to how some of the inputs were named, and that it also provide `Vector2`'s for the thumbstick and touchpad (in addition...

Thanks, @BastiaanOlij! > If clayjohn is happy with the changes in the GLES3 driver, I'd say lets get this merged :) He's already reviewed and approved those changes :-)

Thanks for the bug report! I am able to reproduce this using Godot 4.3-dev5 and the Godot XR Tools demo (on commit [f2c6f41](https://github.com/GodotVR/godot-xr-tools/commit/f2c6f410badf4b7e182929514c9619ebee6a74ab)) using the Meta Quest 3. However, when...

> after holding the trigger to load into the demo and the little circle filling up everything goes black and nothing else appears I experienced something similar to this, which...

Regarding Godot XR Tools: > Remote debug console output from quest browser when loading the godot-xr-tools demo scene into 4.3 dev5 with your export template linked above. Based on these...

> No custom shaders in my project, just default `StandardMaterial3D` If you have the time, it would be great if you could narrow it down to an individual material (probably...

@michaelharmonart I think that test project is missing some things. The main.tscn is mostly empty (it doesn't contain any meshes with materials, only the cubes to stand in for hands)...

@michaelharmonart Any chance you can fill in the missing pieces in the test project? Otherwise, I'm not sure there's much more we can do here to help. Thanks!