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Dojo is a toolchain for building provable games and autonomous worlds with Cairo

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# Description ## Related issue ## Tests - [ ] Yes - [ ] No, because they aren't needed - [ ] No, because I need help ## Added to...

# Description I added a Cairo 1 program simulating SNOS, committing to piltover. ## Related issue ## Tests The full development flow is in this script: `bin/saya/saya.sh`. - [x] Yes...

Closes #2228. Depends on https://github.com/dojoengine/dojo-core/pull/12. **TODO: `dojo-core` should be removed as it has been moved to `dojo-core` repo.** ## Tests - [X] Yes - [ ] No, because they aren't...

`cargo-udeps` failed: https://github.com/dojoengine/dojo/actions/runs/10341712752 Reference: branch refs/heads/main (commit 64c5af89c579b4e23cb73c1096349778f20895e6).

bug

# Description This PR is made in other to provide a failing example for issue https://github.com/dojoengine/dojo/issues/1595. ## Related issue https://github.com/dojoengine/dojo/issues/1595 ## Tests - [x] Yes - [ ] No, because...

**Is your feature request related to a problem? Please describe.** Since we are planning stabilization and people would now be using sozo on mainnet, on which deployments and doing any...

enhancement
sozo

# Description As a developper when I start a new project I don't want to copy/paste or type by hand every dojo files required for the project to run. I...

Since having fields as keys can help retrieving events more granular. In future torii might benefit from this when we add features like whitelist based models/system indexing.

enhancement
dojo-core

As worlds grow Torii will grow, potentially to a very very large size with millions of entities. For newcomers looking at Dojo as a solution, we should display the benchmarks...