Logan Lang
Logan Lang
Gave it a try, seems to work well! If I understand correctly, `enable_hole_punch` will make the `alpha_blend` property useless. Perhaps it's worth mentioning that in the property description?
I'm certain I've experienced this problem at some point in the past. However, when attempting to reproduce using a Quest 2 on both my laptop (Windows 11, OpenJDK 17.0.10, Android...
Strangely enough, this issue is now taking place on my desktop again. Like mentioned above, when terminating the OpenJDK task, it will then work. On my machine, this is what...
Quick update on this issue, a while ago using my Quest 3 I saved the glb file the OpenXR runtime gives us to disk. Initially I'd hoped to examine the...
I tested hand tracking out on my Pico 4 Ultra with Bastiaan's OpenXR hand tracking demo. When putting my controllers down, it looks like my hands are being tracked correctly....
> I recommend clarifying the difference between projected vs reconstructed passthrough in the docs, and adding an option for reconstructed passthrough in OpenXRFbPassthroughGeometry. Floating cubes that dont represent real-world geometry...
@dsnopek I'd done the previous XR sample projects as their own PRs following the merging of the corresponding extensions. I had planned to just keep the simple test scene in...
I've added a fair amount of updates: * Moved the test scene into its own "Meta Space Warp" sample project, included in this PR. * Added a normal, moving `MeshInstance3D`...
I've updated this PR (and the setup instructions in the description) so that it can also be used with the new mobile renderer motion vectors PR: https://github.com/godotengine/godot/pull/100283
Some updates: * I've added some more vertical movement to the sample project (was pretty much horizontal only until now), added a readme with a screenshot (which will link to...