Logan Lang

Results 22 comments of Logan Lang

@m4gr3d thanks for the review, I've applied some of your suggestions. :)

Added some documentation of AppSW to this PR!

@dsnopek thanks for testing! The disabling/enabling must have broken in some of my changes a few weeks ago. I think your patch is all that is needed and it works...

Now that https://github.com/godotengine/godot/pull/100283 has been merged, it's time we really consider merging this PR! I've added checks to `register_types.cpp` that will disable the space warp extension wrapper and project setting...

Thanks @dsnopek! Suggestions applied. 🙂

Fixed by https://github.com/GodotVR/godot_openxr_vendors/pull/214!

Added META_body_tracking_fidelity and META_body_tracking_calibration to the list now that #311 has been merged.

Updated the sample so it uses two sets of trackers now instead, so no tracker swapping needed. 🙂 I also updated `test1.vrs` so it should pass CI now.

Unable to reproduce. 😕 Copied your script into `main.gd` in the vendor repo demo project and exported to my Pico 4 Ultra, passthrough worked just fine. `print(modes)` returned `[0, 2]`....

Can confirm that the Virtual Desktop OpenXR runtime (and probably the others as well) do not support `XR_FB_hand_tracking_mesh`/`XR_FB_hand_tracking_capsules`. I will add a fallback hand mesh and remove the corresponding panels...