Results 89 comments of Devin Acker

If you want to go ahead and make those changes then, I can pull them in afterwards. I'd also like to move the original `usage` arrays out of all of...

Fortunately the SuperFX doesn't have any instructions that change size based on the processor state, so we wouldn't need anything like the M/X flags there. Marking CPU vs. coprocessor code/data...

@awjackson Are you planning to make any of the aforementioned memory access / usage mapping changes on your end soon? I'm going to be rewriting the memory editor in bsnes-plus...

Shouldn't be difficult to make the new memory editor be able to switch between addressing both bytes and words (and I'll need to make sure the modified VRAM viewer shows...

Alright, cool. I merged your changes (and axed the "safe" superfx bus and write protect calls that shouldn't be necessary anymore). I'd like to go ahead and implement the usage...

A bit overdue, but since somebody brought it up again in #46 I went ahead and attempted to use debugger_access() to make MMIO safely viewable from the debugger (commit d308c1be1590aa0fe5d0c42e0d1e9f02fd1f434f)....

There are also some issues with native file dialogs on Windows (namely that the main emulator window continues receiving keystrokes even when the file dialog has focus, which is annoying)....

I don't plan to add any way to modify PPU state from the debugger (I do want some more "VSNES-like" features, but in a purely read-only way). I'd consider changing...

Coincidentally, I've actually implemented a shortest-path search in compress.c pretty recently. I just haven't released/pushed it yet since I'm still trying to optimize it for speed, but I may try...

introUncompressed.bin: 789 plologue2Uncompressed.bin: 513 titleUncompressed.bin: 564 Looks like the results are similar so far, although for plologue2Uncompressed.bin the improved search provides the same search as the original.