Dave Pagurek
Dave Pagurek
Agreed that it's probably OK to leave it as is. Maybe we can just add `|String` to the types and then merge?
That works, thanks!
I really like the direction of this! I really like your API for getting access to camera transforms. While clip space is an advanced thing, the x/y values of it...
oh also one other question: do you have thoughts on how the inverse direction would look? with the APIs described, the current `worldToScreen` can be replaced. To do `screenToWorld`, I...
In the future we could possibly read from the depth buffer to supply the depth of whatever's visible on screen in WebGL mode, although that would first require using a...
> I'm not totally sure if I understand your suggestion here. The `getTransform()` feature is the only way to access the model transform. So in the 3D case, I think...
Between 1.x and 2.x, we changed how we generate the clip path. It used to be done by switching the fill color to transparent and drawing as usual after that,...
Sorry for the delay, that approach looks good to me. I mentioned maybe needing to remove the initial transform -- does this break if, for example, you call `scale(2)` before...
The double-application could come from the fact that when the path is drawn to the screen, it applies the current transformation. So if you are additionally applying the transformation when...
Thanks @VANSH3104!