Holger Seelig
Holger Seelig
Yes it compiles now, but it is hard for me to integrate it into my project. I am working on Titania a X3D viewer (https://launchpad.net/titania) an I am full of...
These nodes are non standard and not implemented by X_ITE, sorry. Although ImageTextureAtlas was in discussion for X3Dv4 and seems to me very useful. X_ITE implements only standard nodes. Texturing3D...
Note: I have used gpu-browser.js from /dist.
I created a test project at https://github.com/create3000/electron-recent-documents-api that uses the example code from https://www.electronjs.org/docs/latest/tutorial/recent-documents#example. To start the program type `npm start` in a terminal. I tested it also on Windows,...
Use Glib:Base64 https://github.com/create3000/titania/commit/7ab52a70cc29184676cecb3225e97db0ebbfab05 Don't call dispose in Futures https://github.com/create3000/titania/commit/1942c88b53d85122171758c0e3a8e5920e464511 Dispose future by setValue to nullptr https://github.com/create3000/titania/commit/f662b7522704f72fd6060057438279053c649eaa
This should fix the memory leak. If you want to test, please consider to hide the Console, for instance by bringing the RouteGraph Editor tab to front.
If a ColorRGBA node is used, the Shape node is treated as transparent. Especially if you use more then one Shape, and these shapes are overlapping, it can be possible...
This is more likely a feature than a bug. You can colorize the texture with a specific color or change the lightness of the texture when setting the _diffuseColor_ to...
It is technically not possible and as it turns out it gives the X3D author more possibilities to control the color of the texture. Indeed it should be documented, updated...
Phong shader cannot be the default, spec says Gouraud is. The author must select Phong shader manually. As long as the diffuseColor is (1 1 1) there is no difference...