Holger Seelig
Holger Seelig
With what can I replace this plugin?
It is of course possible to add new node types, but not recommended to do so. In most cases it is sufficient to create a prototype, you should first be...
Adding a field is up to you. You can create a second prototype with the *numInstances* field. If you build your own node, the class of the node must be...
Here is an example how to create a new node using `addConcreteNode`: https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js
Maybe it comes from ` [webpack-dev-server] Project is running at:`, I do not have a webpack-dev-server running. I simply use Webpack CLI.
Instead of creating a new node you also could animate the *force* field of ForcePhysicsModel node. It is of type SFVec3f, and a TimeSensor and PositionInterpolator can be used for...
Why are you trying to bundle X_ITE. The link above describes how to add a node to X_ITE without bundling, using `Browser.addConcreteNode`. Link again: https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js
You will use the example page from https://create3000.github.io/x_ite/#embedding-x_ite-within-a-web-page and after the X_ITE script you include your script with part of things from https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js as mentioned above.
I haven't done anything special in this direction yet, but it is of course always possible to control the X3D nodes via JavaScript, and thus achieve the desired result. https://create3000.github.io/x_ite/reference/script-node-authoring-interface
With the latest release (10.3.0) there is now basic WebXR support built directly into X_ITE. If WebXR is possible then a new button (Cardboard Glasses) appears in the lower right...