Holger Seelig

Results 68 comments of Holger Seelig

It is of course possible to add new node types, but not recommended to do so. In most cases it is sufficient to create a prototype, you should first be...

Adding a field is up to you. You can create a second prototype with the *numInstances* field. If you build your own node, the class of the node must be...

Here is an example how to create a new node using `addConcreteNode`: https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js

Maybe it comes from ` [webpack-dev-server] Project is running at:`, I do not have a webpack-dev-server running. I simply use Webpack CLI.

Instead of creating a new node you also could animate the *force* field of ForcePhysicsModel node. It is of type SFVec3f, and a TimeSensor and PositionInterpolator can be used for...

Why are you trying to bundle X_ITE. The link above describes how to add a node to X_ITE without bundling, using `Browser.addConcreteNode`. Link again: https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js

You will use the example page from https://create3000.github.io/x_ite/#embedding-x_ite-within-a-web-page and after the X_ITE script you include your script with part of things from https://github.com/create3000/x_ite-tests/blob/main/tests/x_ite/Browser/ConcreteNode.test.js as mentioned above.

I haven't done anything special in this direction yet, but it is of course always possible to control the X3D nodes via JavaScript, and thus achieve the desired result. https://create3000.github.io/x_ite/reference/script-node-authoring-interface

With the latest release (10.3.0) there is now basic WebXR support built directly into X_ITE. If WebXR is possible then a new button (Cardboard Glasses) appears in the lower right...