Claire Foster

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@Ross-Batten here's an issue addressing the issue you just hit around `clearplot()` starting displaz in a weird state.

Hi, glad that you find this tool useful! Yes, I've thought about adding support for geometry shaders, and I think this would be useful in some cases. The main change...

Another approach is to render a little vector on each point using the fragment shader. For an example, see `shaders/point_vectors.glsl`

The big downside of doing it in the fragment shader is that you've got to manually deal with the projected coordinate system and the pixel coordinates of the fragment patch...

Yes, this is definitely a bug, but fixing it properly wasn't easy last time I looked. As a very easy workaround, you can press F9 directly without using the menu....

@nigels-com - there's even supposedly a function in QGLWidget to do exactly that, but it forces a different QGLContext, which led to strange crashing behaviour last time I tried and...

Actually this is probably quite a lot easier to fix than last time I thought about it, with the points already rendered to an offscreen buffer internally. Side note -...

I guess that's kind of how it works already with the bounding boxes, cursor and axes drawn onto the backbuffer after blitting in the points which are rendered offscreen in...

It's still open, and I'm not sure when I'll get to it. Alas I don't have a lot of free time right now. Luckily, as stated above there's a very...

Yes, that sounds right, IIRC it was something about the OSX driver rejecting earlier versions, but I'll have to hear from @chrisidefix to know for sure. I did downgrade to...