Claire Foster
Claire Foster
> Probably a good point, but I'd wager there are more mice with a scroll wheel than a good middle button. Touchpads, apple magic mice, etc all support two finger...
@andyferris something odd has happened to this branch. You probably need to rebase against origin/master to make my commits go away.
I do want all the geometry which is selected to be visible (ie, not clipped), so the far clipping plane can't be less than the maximum distance from the camera...
There's a workaround, but it's pretty disgusting ;-) Build displaz according to the instructions, but replace the make step with ``` sh make VERBOSE=1 ``` This will spit out full...
Correct, it doesn't run properly from the build directory. I used to build the shaders into the executable as resources and this did work. However, having them in their own...
By the way, do you have the list of package dependencies required for building displaz on Arch? I'd be happy to add them to the readme instructions if you do...
Thanks. Yeah I suspect the `fPIE` problem is actually a cmake bug or obscure misconfiguration issue. I haven't had time to track it down yet.
The underlying issue looks to be related to [CMP0018](https://cmake.org/cmake/help/v3.0/policy/CMP0018.html) and a bad interaction with the way that Qt wants compiler flags to be imported. Looks like it's a bit of...
Looks like `desktop` is deprecated and to fix this on recent Qt versions it would need to be replaced with something equivalent. Will require some investigation given that both uses...
(Idea for the shader uniforms UI: support the union of all shader uniforms for currently selected geometry?)