Claire Foster
Claire Foster
I've done a few of the usability hacks mentioned above on top of Nigel's branch, and pushed it to my axis_alignment branch (see 8661752).
Cool thanks a lot, this is definitely improved. In terms of key shortcuts, I'd like to keep the number of distinct keys used small if possible. ~~How about R for...
Extra thought: double clicking in the "data sets" window centers on the given data set. We should connect this to the camera animation as well.
Extra extra thought: If we have animation in the camera itself (or on a CameraAnimator class as suggested above) that makes it easy to ensure that all repositioning of the...
Sure, go for it. Then we can rip most of the new logic here out of view3d.cpp. By the way, I'm a bit inconsistent about file name capitalization. I'm trying...
Yes, it makes sense to drive the animation with a timer, but use a timestamp to compute the value of the animation curve parameter. It may be time to consider...
I think there's a few issues which cause shimmering: - Shimmering due to incremental rendering is exacerbated by - Aliasing of points smaller than a single pixel, (MSAA helps a...
Agreed that it's a separate issue to solve the shimmering problem. However, I'd like to avoid making it worse.
Only had time for a quick look. I'm still seeing some issues - pressing and holding the rotate button, but not moving the mouse keeps the redraw going. This produces...
Sorry for the silence Greg, I definitely intend to get back to this. The reason I haven't merged it yet is that it's a rather big change to the feel...