Björn Ritzl
Björn Ritzl
I've started the upgrade on a branch but there are a lot of things breaking in the code generator.
Here's a branch with Steam 1.55 support: https://github.com/britzl/steamworks-defold/tree/dev-update-to-1.55 I would appreciate some help testing it with your games.
This is when you build and run from the editor? The problem is that the dynamic libraries from the extension aren't copied when you build and run. The project should...
I haven't had time to try and include it in the generated code. It might work out of the box though.
> * It's project-specific, so it spreads to other developers through git, so developers on the team can't decide for themselves if they want it or not Unless you .gitignore...
It is now possible to disable linting on build through the editor preferences window (https://github.com/defold/defold/pull/9070). Closing this issue.
> @britzl Sorry, but why was this closed? The linter in the editor is still making a mess. It's slow, interruptive, and I'd like to disable it, not just in...
I think it makes sense to have `start_time` or similarly named argument added to the play properties: ```lua sound.play("#mysound", { start_time = 0.5 }) ``` Changing `timeline_position` or similar on...
> Would also love the ability to get the playback position of an active sound to allow me to implement fades. This is more complicated since you can have multiple...
https://github.com/defold/defold/assets/1300688/bec54445-a305-441b-8ab9-b9ebc746c80b