Björn Ritzl

Results 607 comments of Björn Ritzl
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Note that if you change so that the two game objects use one script each (dummy1.script and dummy2.script) everything works as expected.

> However, in Defold, the raw input yields -1 on axis 4 and 5 You mean that the axis is -1 even when you don't touch anything on the controller?

You can't use both a tilemap shape and a primitive shape at the same time. We should make sure that the editor prevents this.

``` ERROR:CRASH: CALL STACK: ERROR:CRASH: 0 dmengine 0x00000001004e1304 _ZN7dmCrash7OnCrashEi + 104 ERROR:CRASH: 1 libsystem_platform.dylib 0x00000001869f5a24 _sigtramp + 56 ERROR:CRASH: 2 dmengine 0x0000000100305098 _ZN12dmGameSystem16AcquireResourcesEPNS_14PhysicsContextEPN10dmResource16SResourceFactoryEPKvjPNS_23CollisionObjectResourceEPKc + 1148 ERROR:CRASH: 3 dmengine 0x00000001003053f4 _ZN12dmGameSystem24ResCollisionObjectCreateERKN10dmResource20ResourceCreateParamsE...

We should detect and fail builds and make the properties field red in the editor.

What about setting collection proxy timestep to 0?

> Hello. It's great that you are exploring options for adding type annotations to Defold. > > I would like to add my 5 cents, as this topic was actively...

``` clojure.lang.RT.uncheckedDoubleCast.class java.lang.NullPointerException: Cannot invoke "java.lang.Number.doubleValue()" because "x" is null at clojure.lang.RT.uncheckedDoubleCast(RT.java:1559) at editor.slice9$vertex_data.invokeStatic(slice9.clj:220) at editor.gui$fn.invokeStatic(gui.clj:1012) at editor.gui$fn.invoke(gui.clj:1012) at clojure.lang.AFn.applyToHelper(AFn.java:154) at clojure.lang.AFn.applyTo(AFn.java:144) at clojure.lang.AFunction$1.doInvoke(AFunction.java:31) at clojure.lang.RestFn.invoke(RestFn.java:408) at clojure.lang.Var.invoke(Var.java:384) at editor.gui$BoxNode$behavior$scene_renderable_user_data$fn.invoke(gui.clj:998)...

``` jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl.class com.jogamp.opengl.GLException: Error making temp context current: 0x0x200cf, werr: 126 at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:355) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:793) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:676) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:614) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1279) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147) at jogamp.opengl.GLAutoDrawableBase.defaultDisplay(GLAutoDrawableBase.java:476) at com.jogamp.opengl.GLAutoDrawableDelegate.display(GLAutoDrawableDelegate.java:190) at jogamp.opengl.GLAutoDrawableBase.defaultWindowResizedOp(GLAutoDrawableBase.java:260) at...

> I think it would be great to add WebP support Remember to give it a 👍 on the first post of this issue!